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DAZ 3D - Detailing with Decals : Essential Workflows for Realistic Texturing

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DAZ 3D - Detailing with Decals : Essential Workflows for Realistic Texturing


Detailing with Decals : Essential Workflows for Realistic Texturing


Have you struggled to detailed your style with fair and head-turning textures?

Are your self nevertheless struggling in the direction of uncover a detailed and procured workflow for getting to be that "used and worn" textured appear for your project?

Sign up for Martin Gehrke inside of this manual preset towards support yourself achieve your plans with texturing. He'll display oneself a single or excess sensible approaches and workflows toward abruptly attain your goals.

He will demystify the computer software of lettering, graphic decals, peak painting and the 'intelligent self placing' products.

Commencing with a blank white prop, he will examine how to texture an total product towards produce it seem utilized and second hand. To start with uncomplicated products will be used, then we will implement all of the decals, together with any lettering. Following arrives filth consequences and eventually, we'll do the job upon becoming a reasonable big difference within just bumpiness.

Relating to the Presenter : Martin Gehrke

Martin contains a College or university degree as a psychologist and achieved additional college studies within Business enterprise Control and Laptop or computer Sciences. Because the age of 15 he has been a pilot and later as a flight teacher. At the time finishing college or university, he labored as an marketing consultant guide for a series of airline pilots and astronauts and far too complex inside plane incident investigation.

In just 2007 he decided collectively with his wife towards perform and reside in Africa. In DR Congo, in just the heart of the true jungle and within civil war elements, he re-organized a venture for the re-integration of prior child troopers, helping extra than Two,300 youngsters and young adults. Later on, inside Uganda, Martin worked for 2 decades as a consultant toward the brain of the countrywide umbrella enterprise for all rural co-operatives, implementing applications for challenge monitoring and analysis.

Martin consists of been doing standard painting and drawing because a more youthful age. Inside of 2002 he found, together with his two sons, the magic of Digital Arts and consists of been having Poser, Bryce, Carrara, Hexagon, Daz Studio, Lightwave, UV-Mapper Qualified, UV-Layout and Paintshop. Following returning in opposition to Africa 3 many years ago, he determined to get the job done as a articles author beneath the model ‘Bytefactory3D’, doing work with loved ones and good friends who are furthermore electronic or standard artists.

For three a long time now Martin on top of that teaches (part time) ‘Digital Arts’ at a regional school, working with Daz Studio in direction of introduce pupils in the direction of this unbelievable subject!

Detailing with Decals : Essential Workflows for Realistic Texturing download now...

Detailing with Decals : Essential Workflows for Realistic Texturing

Detailing with Decals : Essential Workflows for Realistic Texturing

Detailing with Decals : Essential Workflows for Realistic Texturing

Detailing with Decals : Essential Workflows for Realistic Texturing

Detailing with Decals : Essential Workflows for Realistic Texturing

Detailing with Decals : Essential Workflows for Realistic Texturing

Detailing with Decals : Essential Workflows for Realistic Texturing

Detailing with Decals : Essential Workflows for Realistic Texturing

Detailing with Decals : Essential Workflows for Realistic Texturing

Detailing with Decals : Essential Workflows for Realistic Texturing

Detailing with Decals : Essential Workflows for Realistic Texturing


Features
  • Session 1 : Systematic Overview for Detailing with Decals
  • Duration : 1 hour 47 minutes
    • How to use just sections of a black and white mask
    • How to use a black and white mask as a texturing stamp
    • Successfully applying a coloured source image onto the model
    • Great methods to handle UV seams. A choice of methods and when to use them
    • How to apply lettering decals fast. Which methods can be applied most quickly
    • Painted decals or text should replace the 'height' or 'normal' properties of the underlying material. How?
    • A source image is already prepared according to the UV template, how to apply it to the model?
    • How materials should autonomously respect physical surface properties
    • How to apply snow, dust, mud, moss and more to appear correctly on different surfaces
  • Session 2: Realistic Texturing for your Spacecraft : Texturing Larger Assets
  • Duration : 1 hour 38 minutes
  • Learn how to get that "used" look for your spacecraft or tech-type asset
    • Continuation of applying snow, dust, mud, moss and more from part 1
    • How to deal with the workflow for larger assets such as a spaceship
    • How to get typical surface properties for this genre - with damage, dirt, fuel stains and decal painting
Notes
  • This product includes:
    • 2 General Installers


Artist:
Digital Art Live
Compatible Figures:
N/A
Compatible Software:
Install Types:
  • Install Manager
  • Manual Install

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